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## Uses of Interface
jgame.impl.JGEngineInterface

Packages that use JGEngineInterface
jgame | Contains the platform-independent classes of JGame.
jgame.impl | Package containing platform independent implementation details.
jgame.platform | Contains the platform-dependent JGame classes.

Uses of JGEngineInterface in jgame

Fields in jgame declared as JGEngineInterface
`JGEngineInterface` | `JGObject.eng` You can use this to call methods in the object's engine.

Methods in jgame with parameters of type JGEngineInterface
`static boolean` | `JGObject.setEngine(JGEngineInterface engine)` Set the engine to connect to when a new object is created.

Uses of JGEngineInterface in jgame.impl

Methods in jgame.impl with parameters of type JGEngineInterface
`void` | `EngineLogic.checkBGCollision(JGEngineInterface eng, int tilecid, int objcid)`
`void` | `EngineLogic.checkCollision(JGEngineInterface eng, int srccid, int dstcid)`
`void` | `EngineLogic.defineMedia(JGEngineInterface eng, java.lang.String filename)`
`void` | `EngineLogic.drawImageString(JGEngineInterface eng, java.lang.String string, double x, double y, int align, java.lang.String imgmap, int char_offset, int spacing, boolean pf_relative)`
`void` | `EngineLogic.moveObjects(JGEngineInterface eng)`
`void` | `EngineLogic.moveObjects(JGEngineInterface eng, java.lang.String prefix, int cidmask)`
`void` | `EngineLogic.repaintBG(JGEngineInterface eng)` Repaint those parts of BG which are undefined according to bg_defined.

Uses of JGEngineInterface in jgame.platform

Classes in jgame.platform that implement JGEngineInterface
`class` | `JGEngine` Contains the main functionality of the game engine.
`class` | `StdGame` A basic framework for a game.

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