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## Package jgame

Contains the essential classes of JGame.

See:
Description

Class Summary
AppConfig | A generic class for handling the user configuration of application settings.
ImageUtil | Some handy utilities for loading an manipulating images; used internally by jgame.
JGEngine | Contains the main functionality of the game engine.
JGObject | Superclass for game objects, override to define animated game objects.
JGTimer | A timer that generates a callback after a certain number of frames.
StdGame | A basic framework for a game.

## Package jgame Description

Contains the essential classes of JGame.

The main classes are JGEngine (the whole game) and JGObject (a sprite object). Sublass these to write your own game. It's handy to have your JGObject classes as inner classes of your JGengine. JGTimer is used for creating timers in your games. ImageUtil contains some image manipulation methods that are used by JGame but can be used stand-alone as well. AppConfig is a stand-alone class that can be used for game configuration.

StdGame is a game framework that handles a standard game state machine (startlevel, life lost, game over, etc). It is built as a layer on top of JGEngine. It uses AppConfig for handling keyboard settings.

JGame should also come with a user manual (the file MANUAL). It is distributed under the revised BSD license (see the file LICENSE). More information can be found on the website, http://www.13thmonkey.org/~boris/jgame/

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